cl_cmdrate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_updater "25000" cl_smooth "0" cl_smoothtime ".01" rate "25000" cl_ejectbrass "0" cl_phys_props_enable "0" cl_phys_props_max "0" cl_radartype "1" cl_ragdoll_physics_enable "1" cl_show_splashes "0" mat_bloom "0" mat_bumpmap "0" mat_clipz "0" mat_fastnobump "1" mat_fastspecular "1" mat_mipmaptextures "1" mat_picmip "2" mat_specular "0" mat_trilinear "0" mp_decals "50" muzzleflash_light "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "2" r_decals "0" r_dispfullradius "2" r_drawdetailprops "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_lightaverage "0" r_lightinterp "0" r_lod "5" r_propsmaxdist "100" r_RainSplashPercentage "0" r_renderoverlayfragment "0" r_rootlod "2" r_shadows "1" r_teeth "0" r_waterforceexpensive "0" rope_averagelight "0" rope_smooth "0" rope_subdiv "0" rope_wind_dist "0" r_mmx "1" r_sse "1" r_sse2 "1" r_3dnow "1" snd_mixahead ".1" soundscape_fadetime "9999" soundscape_flush snd_mixvol ambient "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" cl_show_bloodspray "1" // _Other settings_ budget_show_history "0" jpeg_quality "100" sv_forcepreload "1" cl_downloadfilter "nosounds"